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Why Sekiro: Shadows Die Twice Has the Most Satisfying Combat I’ve Ever Experienced

  • Writer: Joshua Hawkins
    Joshua Hawkins
  • Nov 14
  • 3 min read
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When I first picked up Sekiro: Shadows Die Twice, I wasn’t fully prepared for the journey it would take me on. Coming from the legacy of Dark Souls and Bloodborne, I expected a tough game. What I didn’t expect was just how deeply satisfying and rewarding the combat system would become. After dozens of hours, countless deaths, and a platinum trophy, I can confidently say that Sekiro offers one of the most exhilarating and finely crafted combat experiences in any game I’ve ever played.


A Different Kind of Challenge


Unlike its FromSoftware siblings, Sekiro isn’t about builds, stats, or grinding for better gear. There’s no hiding behind shields or summoning help. This is a game that demands presence, precision, and mastery. Every boss fight is a test of your timing, your discipline, and your ability to read your opponent like a book. And when you finally win? It’s not because you got lucky, it’s because you got better.


The absence of RPG elements may seem like a limitation, but it actually makes every fight feel more personal. There’s just you, your sword, and your resolve.


The Art of the Clash


At the heart of Sekiro’s brilliance is its posture system. Instead of whittling down a health bar, you’re engaged in a deadly dance of blade clashes and parries. Every block, every deflection, every mikiri counter, it’s all about pressure. Break the enemy’s posture, and you’re rewarded with a brutal, cinematic deathblow.


This system turns combat into a rhythm game with swords. It’s fast, it’s intense, and it forces you to stay aggressive. Unlike Soulsborne games where patience is often key, Sekiro punishes hesitation and rewards calculated boldness. You have to learn when to strike, when to parry, and when to dodge, not out of fear, but to reset the tempo.


Learning Through Defeat


I died in Sekiro a lot. But I never felt cheated. The game is brutally fair. If I lost, it was because I missed a cue, got greedy, or failed to adapt. And that’s the magic of it, every death is a lesson. It creates a feedback loop of improvement that’s addictive and empowering.


There’s a special kind of satisfaction that comes from finally conquering a boss that once seemed impossible. That feeling of your heart racing, hands shaking slightly as you land the final deathblow? Nothing else compares.


Boss Battles That Push You to the Edge


Some of the best boss fights I’ve ever played are in this game. Genichiro Ashina. Guardian Ape. Owl. Isshin, the Sword Saint. Each of them is not just a test of skill, but a narrative moment, each duel telling a story through mechanics. You feel the desperation, the pride, the rage, and the resolve of your enemies as you fight them. It’s not just combat; it’s choreography.


Isshin felt like the culmination of everything I’d learned. A final exam that demanded I master every skill the game had taught me. When I beat him, it felt like a real-life victory. Not just in the game, but in myself.


The Emotional Core


What makes Sekiro more than just a combat simulator is its story. It’s quiet, sombre, and steeped in themes of loyalty, purpose, and what it means to live for another. The connection between Wolf and Kuro gives the game weight. You’re not just fighting for survival; you’re fighting for someone you care about.


This emotional grounding makes every battle feel purposeful. It’s not just about becoming stronger. It’s about protecting something, even if it costs you everything.


Final Thoughts


Sekiro: Shadows Die Twice isn’t for everyone. It’s demanding, it’s strict, and it asks a lot of the player. But for those willing to commit, it offers an experience unlike any other. It’s not just the most satisfying combat I’ve ever experienced; it’s a masterclass in game design, challenge, and storytelling through mechanics.


Platinuming Sekiro was more than a checklist. It was a journey. One that tested my patience, sharpened my focus, and reminded me why I fell in love with games in the first place.












 
 
 

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